This is the association of our sports.
Sports asoctioacion
Table of contents
This rule book outlines the rules for a 1v1 basketball game designed for casual, fair, and competitive play. These rules are meant for informal games with no officials, flexible settings, and simple enforcement by the players themselves.
The game is played one-on-one (1v1).
Each player controls their own possessions.
Players switch offense and defense based on possession changes.
The game begins with a check ball at the top of the key or agreed spot.
The defensive player passes the ball to the offensive player to start play.
After every made basket, possession switches and the ball is checked again.
Baskets made inside the three-point line are worth 2 points.
Baskets made behind the three-point line are worth 3 points.
There are no free throws.
The game ends when a player reaches 6 points.
A player may dribble the ball normally.
If the defensive player touches or knocks the ball, the offensive player is allowed to dribble again, even if they had previously picked up their dribble.
This rule applies only when the defender clearly makes contact with the ball.
Self-touches or accidental drops do not reset the dribble.
Possession changes if:
The ball is stolen cleanly
The ball goes out of bounds (last touch loses possession)
An offensive foul occurs
A shot is blocked and recovered by the defender
This is a non-officiated game, so fouls are called by the player who is fouled.
Light body contact is allowed.
No excessive physical contact, pushing, or intentional fouling.
If a foul occurs:
The play is checked up again
No free throws are awarded
Defense may contest shots and attempt steals.
No holding, tripping, or pushing the offensive player.
Blocking fouls result in a check ball for the offense.
If the ball goes out of bounds, possession is awarded to the opposing player.
The ball must be checked before play resumes.
The target score to win is 6 points.
If a player reaches 6 points and the opponent is only 1 point behind, the opponent is granted one final possession to attempt to tie the game.
If the opponent does not score, the game ends and the player with 6 points wins.
If the opponent does score and ties the game, play continues.
After a tie at 6 points, a player must win by 2 points to win the game.
There is no time limit during tie play.
Good sportsmanship is expected at all times.
Players should resolve disagreements by replaying the possession.
Trash talk should remain friendly and respectful.
Repeated arguing or unsafe play ends the game.
End of Rule Book
This rule book outlines the rules for a casual 3–4 man football game designed for fairness, simplicity, and fun. These rules are intended for informal play with no officials, no equipment requirements, no field condition rules, and no time limits. Games are played until a team reaches 15 points.
Each team may have 3 or 4 players on the field.
Teams must have the same number of players on the field at the same time.
Players may switch positions freely.
Substitutions are allowed only between plays.
A simple method (rock-paper-scissors, coin flip, or agreement) decides first possession.
The team that starts with the ball begins on their own side of the play area.
After a score, the non-scoring team gains possession.
Touchdown: 1 point
There are no extra points or conversion attempts.
Each touchdown automatically counts as 1 point total.
The first team to reach 15 points wins the game.
Halftime begins immediately when one team reaches 7 points.
Halftime is informal and lasts as long as both teams agree.
After halftime, the team that did not have possession before halftime starts with the ball.
The ball may be advanced by passing or running.
All passes must be thrown from behind the line of scrimmage.
Forward passes are allowed; lateral and backward passes are also allowed.
One player may not hold the ball longer than 7 seconds without attempting a play (pass or run).
The offense has 4 plays (downs) to score.
If the offense fails to score within 4 plays, possession changes.
Possession automatically changes on:
Interceptions
Turnovers on downs
Dropped snaps recovered by defense
This is tackling football.
A ball carrier is considered "down" when:
Any part of the body other than the hands or feet touches the ground due to a tackle
Forward progress is clearly stopped
The ball carrier goes out of bounds
Tackling must be done in a safe manner.
No tackling above the shoulders or targeting the head or neck area.
No tripping, kicking, or intentionally dangerous tackles are allowed.
Defenders may attempt to tackle the ball carrier, block passes, or intercept passes.
No late hits after the ball carrier is clearly down.
Defenders must allow the snap before engaging the offense.
There are no officials, so players must self-enforce rules.
Any disagreement should be resolved by:
Replay the down, or
Let the offense keep possession
Unsportsmanlike conduct includes:
Excessive arguing
Intentional rough play
Cheating or ignoring agreed rules
Repeated unsportsmanlike behavior may result in removal from the game.
This is a tackling game, so player safety is a priority.
No intentional head-to-head contact.
Players are responsible for their own safety.
Rules may be adjusted before the game only if all players agree.
The game target score is 15 points.
If a team reaches 15 points first, the opposing team is granted one final possession to attempt to score.
If the opposing team does not score on that possession, the game ends and the team with 15 points wins.
If the opposing team does score, the game becomes tied and the Tie Rule applies.
Tie Rule: When the game is tied at 15 points or after the final-possession score:
The game continues with no time limit.
To win, a team must score two touchdowns in a row without the other team scoring in between.
If the opposing team scores, the two-score requirement resets.
The winning team should be acknowledged by both teams as a sign of good sportsmanship.
End of Rule Book